Wednesday, 26 November 2014

SissyFight 2000

Sissyfight 2000 
This was the game played in Robs lecture last Friday. The game involved using a set of cards (Team, Defend and Solo) to either attack one of your opponents or defend yourself you also got a set of colours, one of which you take for yourself and the others of which indicated the player you wanted to attack, So one of the main mechanics, is this hidden information factor, as players only know what card they have picked and who they are going to be attacking, any successful attacks/ defends get a set deduction from their counter pile, this mechanic leads to players trying to team up with each other to try and mount an attack on someone else or double bluff someone and then go attack someone else, creating a sense of backstabbing and tension.

We played three games before we went on to iterate the game, our first iteration was to add a mechanic that allowed on player to use a certain card so that any other damage done to a player would be doubled, this created an even stronger sense of people teaming up, as it ended up that everyone just tried to form alliances to get someone out of the game as quickly as possible, our second iteration was to add another colour card that when used would do damage to every other player in the game however if more than one person used the card only the people that used that card would take damage, this lead to people just trying to use it every round and the game ending very quickly

 My thought on the game is that I didn't really enjoy it, this is mainly due to the fact that I was for the most part, the person that was being targeted at the start of every game, mainly due to the friends I was playing the game with, haha

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