Sunday 15 March 2015

The Royal Game of Iteration

The Game i chose to iterate was The Royal Game of Ur. The first problem i wanted to tackle was that i didn't feel there wasn't enough players all interacting with each other this became apparent when we played Ur in class as there were moments where the two players would be interacting with each other but then there were sudden drops in interaction when a player got one of their pieces knocked back to the start as there wasn't any taking of other peoples counters until they caught back up at which point the interaction increased again. To try and counter this i wanted to add something that would increase the level of fun and frustration based player interaction.
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I decided to make Ur a 4 player game by changing the board so that the players get on at each end of the board and have to travel across a one lane bridge before getting off at their opposite base, what i found after playing the iteration is that there was almost two different games of Ur going on until people started getting to the middle bridge this meant that where there would usually be a lull in the action there wasn't anymore as the two people who won their respective fights then fought in the center and if no fights happened at the start there would be an even greater fight in the middle of the board. Overall i feel this iteration worked well as it made the game much more enjoyable as you could play it with more friends and have more battles, the iteration did what i set out for it to do which was to make the players interact more it also slowed the game down a bit so that all of the games weren't super quick due to having to wait for more people to take their turn and also more fighting in the middle of the board stretched the games out even further. Overall i really enjoyed this iteration.

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